Second step is to create an instance of the HTTP Agent: Net.HttpRequest request = new Net.HttpRequest() Īnd finally, after we set the desired server url and prepared the payload, we can send the request and attach the callback listeners (request, new Net. Before we look any further into the Animation class, lets first cover a great feature. The trick here is to add Padding of the image as shown below. Use LibGDX Texture Packer (there's a GUI version of this one) to repack the images. Ex: walk1.png, walk2.png, walk3.png and so on. String requestJson = json.toJson(parameters) Before repacking, you rename each image by Alphabetical Order in that way the Texture Packer will order the images accordingly by Alphabetical order. I am getting a null pointer exception using libGDX that the debugger points as the SpriteBatch.end() line. For the sake of simplicity, we won’t code a game.
In this tutorial, you will learn how to create a libgdx game from scratch and deploy it as a static web application to github pages.
In this example I will demonstrate how to send a basic POST request.įirst step is to prepare the request payload: Map parameters = new HashMap() Tutorial - WebGL game with Libgdx (part 1) This tutorial cover the following use case : I want to deploy a HTML5/WebGL game to the web and I have no money. In this article I’ll describe how you can create, send and process a HTTP Request to backend servers from your LibGDX application. Most common ways to communicate between your mobile app to your backend servers are HTTP Requests and Websockets.
Check out Lines Galaxy Android game to view the results in action.